ABOUT
Chris Rodriguez is a 3D Generalist and Unreal Engine artist based in New York. For over 13 years, he has worked across film, advertising, music visuals, and immersive media. He graduated from the School of Visual Arts. His work covers environments, FX, lighting, rendering, compositing, and procedural workflows using Unreal Engine, Houdini, Cinema 4D, Redshift, Nuke, and Maya. He enjoys building systems that help ideas move from concept to final image with as little friction as possible. Chris comes from a hands-on background and approaches creative work with the same mindset. He values consistency, problem solving, and learning through doing. Much of his work blends technical workflows with atmosphere-driven storytelling, shaped by his interest in film, music, live performance, and real-time visuals. Outside of studio work, he also creates personal projects that explore cinematic worldbuilding, experimental visuals, and performance-based experiences.